Ricky, did you solve the problem you were having of parts not falling off? I had a look and it seems that brushes are the problem. I'm surprised they work at all actually as i understood them to be static dumb objects. But I had the same problem when adding destroyable architecture as brushes. The trick is to make an archetype entity as demonstrated at the end of the video tute on my blog: http://www.youtube.com/watch?v=gx_QJYjCBds&feature=player_embedded Then all parts should break and fall as normal
Ricky, did you solve the problem you were having of parts not falling off? I had a look and it seems that brushes are the problem. I'm surprised they work at all actually as i understood them to be static dumb objects. But I had the same problem when adding destroyable architecture as brushes.
ReplyDeleteThe trick is to make an archetype entity as demonstrated at the end of the video tute on my blog: http://www.youtube.com/watch?v=gx_QJYjCBds&feature=player_embedded
Then all parts should break and fall as normal
Yep, thank you. works as an Geo Entity. suprised it worked as a brush sometimes.
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