Monday 23 July 2012

Week 2 - 5 reference images of different landscapes

5 reference images of different landscapes

Temperate tundra vegatation,  Mountainous and steep terrain, Sufficient lighting however covered in clouds.


Semi desert, Xeric Shrubland vegatation, Bridged like, eroded terrain, large expanse of light.


Tundra and Temperate steppe vegetation, Steep and cave like terrain, light open at this angle


Temperate broadleaf vegetation, flat terrain'ed with a slight slope as it expands, flatness allows for direct sunlight.


Desert vegatation, steep mountain terrain which is eroded, lighting reflects the landscape.



5 Shortcuts for User Interface Panels – Overview

5 Shortcuts for User Interface Panels – Overview

1. Database- changing the entities information such as weight/physics
vegetation, particles, music, lighting
2. Object objects panel - Ctrl d
- Searching for all objects in the scene
   - Filter allows to search for all objects which use a particular brush etc.
3. Asset browser - Rollup bar or menu
- can bring objects/sound/texture into the scene
4. Flowgraph - controling triggers and a form of visual coding
5. Track view - cinematic function where you control cameras

Wednesday 18 July 2012

Week 1 - 3 Tips with Navigating

3 Tips with Navigating

1. w,a,s,d/Right click mouse and dragging
-right click + scroll click and drag

2. Alt + scroll click = orbit

3. Go to Position and copy and pasting coord
- Ctrl + f1 =  Saves position
- Shift + f1 =  move camera to position saved as f1

Week 1 - 5 Tips For Customising The Editor

5 Tips For Customising The Editor

1. Go to Customize toolbar(Tool>Customize keyboard) by right clicking the menu then Options and tick show shortcut screen tips; allows you to see hotkeys/shortcuts for quick accessing

2.Under Keyboard in the Customize tab, you can assign hotkeys and your own preferences for commands.

3. Tools>Preferences> Viewport>General and tick 'Highlight Geoemetry on Mouse over; allows a highlight and easier selecting as well as relative size.
(Colors of the highlight and such can be edited when scrolling down)
-Console colour can also be edited in the Preferences tab under 'General' > 'Console background'
-Deep range selection (when objects are behind another, double clicking selects the previous one)

4. Tools>User configure commands; Allows macros to be written
- Toggle Variable function allows the trigger to be switched on and off where as the function of 1 and 0

5. Named selection allows selecting multiple objects and naming the selection and reselection the selection after it has been named.
- Tools user command > .......


Additional notes:
- Grouping Material editor/Flowgraphs/etc in the same window with selectable tabs on the bottom.
- Layers tab > check selecting tool; ease of access for selecting every object
- Grid and Angle snaps can be varied in measurement and should be mainly be used for modular layouts.

Tuesday 17 July 2012

Week 1 - 10 tips and tricks with User Interface

Overview Of The CryENGINE 3 Sandbox User Interface

10 tips and tricks related to the Sandbox User Interface

 1. Lock selection allows youto work on the object that is currently selected.

2. Speed input box allows you to adjust the speed the camera can move around the map allowing you to get around the map quicker.

3. ai-physics - All the elements are active during editing mode

4.Ctrl + c = copying of currently selected object

 5.Ctrl + e = regenerating current level

6.Pressing go to current position allows you to position yourself precisely in the allocated position

7.Double clicking on the input bar or the button with the three dots on the right corner; allows you to edit certain aspects of the program such as sound and blur.

8.In the roll up bar with the pencil icon allows you to hide certain objects on the map which allows for easier editing.

 9.Follow terrain function allow you to snap imported objects to the ground.

10.Snap to grid allows you to have a more symmetrical layout

Week 1 - 5 Tips Getting Started And Folder Structure

5 Tips With Getting started and folder structure Five things learnt about folder structure

1. Sounds, particles, materials textures are all located inside the folders.

2. The files can be opened and edited by extracting and unpacking the files.

3. Files can be customized to user preferences, EG; upon opening files are automatically.

4. Some files needed to be converted to be read by the CryEngine.

5. Folders are all separated into its own directory like subjects.