Friday 2 November 2012

EXP 2 - Final submission

Strategy
My strategy for this task is is focus on the physics side of the of how geometrys collide and such and how it is impacted. I've tested various ways of dismantling ojbects like Pulse to just exploding using Arch type entitys and flow

graphs. But due to the large amounts of pieces, it does cause a lot of problems with how much memory it uses and causes it to crash. From my understanding i did try to reserach on how the structural failure would work. i assumed that

there are I-beams insitu the concrete accompanied by reinforcement, looking back now though, i would have put more reo in and done it diffently, this is because it is difficult to attach plates to every object and make it align and such.

The idea was that a hurricane took place and basically took the roof away, i would have liked to put some water puddles around but due to time i couldnt. Timber wouldnt really last that long i would assume but i would have liked to sort

of keeps bits of it here and there. to have an idea of where the walls use to belong to. In the trailer i wanted to have a nice environmental feel about the building, there is a sense of isolation as well, i believe it worked out quite

well, i would have wanted the destroyable object and SaveLoadState working properly, buts it is very tedious and i don't think its worth that much investment in something.


DRAFT







FINAL














Monday 15 October 2012

week - 13

While i may have not posted in a while, ive been spending time experimenting and testing ideas also encountering a lot of problems, also to note that i have been trying to solve them through the weeks as well as asking tutors advice. Also busy with other stuff lol.


experimentation of cracks. pretty behind but still. better to do it right.










Tuesday 2 October 2012

Week 3 - Forensic

http://www.mediafire.com/view/?rj5z9go99lnbm4h
Some files i found of plans/sections if anyone wants to take a look lol.






Monday 24 September 2012

Week - 02

bump and specular maps



Materials and durability

Concrete
_Process to make Material: Concrete consist of combining water, cement and an aggregates
_How long will it last: 50 - centuries
_What corrodes this material: Industrial waste gases, acid rain
_Pros:  Cheap, creates nice form
_Cons: Weak tension
_Typical Uses: structural mass, structure, nice forms
_Environmental Impacts: The production of concrete contributes to the greenhouse effect, Material is recyclable, Material can pollute soils.
 
 Glass
_Process to make Material: combining sand, silica.
_How long will it last: centuries
_What corrodes this material: No natural effects can corrode glass other than getting hit by sand
_Pros: Easily formed and translucency
_Cons: Fragile
_Typical Uses: Windows and doors
_Environmental Impacts: Not much other than producing it

Timber
_Process to make Material: Grown and cut from trees or glued together from bits
_How long will it last: decade
_What corrodes this material: Being natural, pretty much when being touched by earth decomposes it easily due to it being natural
_Pros: Typically used in all buildings
_Cons: Needs to be treated and doesnt last long
_Typical Uses: Windows and doors, flooring, roof, in walls
_Environmental Impacts: Barely any

 

Monday 17 September 2012

EXP 2 - Life after people - Week 8

Barcelona Pavillion - Ludwig Mies Van Der Rohe




Designed by one of the leading pioneers of modernism in architecture, this building has been one of his finest works and is still studied in depth as part of modern architecture. Consisting materials of steel columns and mullions, marble blade walls, glass, and concrete.

Rudin House - Jacques Herzog & Pierre de Meuron




Original function as an art gallery, typical in the exterior view resembling usual cottage house except designed by prized architects. Mainly constructed of concrete and what seems to be wooden mullions and slate roof.
From just basic knowledge i would assume that the lower ground floor would just be covered in soil.


House in Bordeaux - Rem Koolhass



Designed for disabled man and wife, its primary function of facilitating the needs the man with two wheels, what a paradise. The house seems elevated and heavy, mainly consisting of steel, glass and concrete. I would assume that the paint would rust, corrosion occurs and being such a large building with only a simple support system bearing weight it almost seems like it would collapse depending on years, this includes all the mention buildings.

more research?



 Testing of importing 3DS Max model along with custom materials, could not get one material working.




Saturday 8 September 2012

Week 6 - EXP 1 Final submission

Strategy

I thought about many little ideas which kind of got out of hand. So one of the ideas was to have a presence of a unique tree where it is always in the proximity when the subliminal is nearby and whatnot.
I tried to add a bit of concealing of it depending on what such as if it were near bushes it would just be an arrangement of shrubs, use of lights and time of day where it can only be seen at a certain time or angle.  The type of scaling was also used to such as having it in a large scale it would not be seen by you unless you're at a distance. I will try and add some sort of abnormal being about it to add a bit of intriguing with the island.


Stupid Mouse. edit: also taking a look at other student i interpreted 120sec differently by accident, apologies.
I wanted to have this idea of unanswered questions in it to get the user exploring


Cryengine Files
also uploaded at course folder

notes: keys 1 ~ 6 - Teleport across the map(its too large)





Spoiler

Time of day (7:00) - use of shadow

perspective alignment of rocks


Scrap metal imprinted on rocks(Would have used more rock material but it would be too blended in to see)

arrangement of rocks

lights projected underneath water

arrangement of  objects

Cabin number

Lights

Perspective alignment(shrubs)

Shrubs