My strategy for this task is is focus on the physics side of the of how geometrys collide and such and how it is impacted. I've tested various ways of dismantling ojbects like Pulse to just exploding using Arch type entitys and flow
graphs. But due to the large amounts of pieces, it does cause a lot of problems with how much memory it uses and causes it to crash. From my understanding i did try to reserach on how the structural failure would work. i assumed that
there are I-beams insitu the concrete accompanied by reinforcement, looking back now though, i would have put more reo in and done it diffently, this is because it is difficult to attach plates to every object and make it align and such.
The idea was that a hurricane took place and basically took the roof away, i would have liked to put some water puddles around but due to time i couldnt. Timber wouldnt really last that long i would assume but i would have liked to sort
of keeps bits of it here and there. to have an idea of where the walls use to belong to. In the trailer i wanted to have a nice environmental feel about the building, there is a sense of isolation as well, i believe it worked out quite
well, i would have wanted the destroyable object and SaveLoadState working properly, buts it is very tedious and i don't think its worth that much investment in something.
DRAFT
FINAL